Blaugust 2025: Regrets And Returns
I haven’t managed to make a videogame in a decade. For someone who loves making videogames (I also hate making videogames, it’s just how things work) this is kinda less than ideal. I mean, there’s good reasons for it because mine and Em’s life took a sharp turn and well, there were other things.
When things took a turn, I was in the process of working through DRM2. Hadn’t really gotten anywhere close to as far as I wanted due to being rather distracted by Em’s health and the youngest but in spite of me somehow convincing myself I absolutely could balance absolutely everything going to hell in a hand basket and trying all the same, I could not.
So I have regrets. And it’s been a few years now since Em died and things haven’t calmed down any and I guess I’ve just reached a point where I’m like “well, if after ten years things aren’t going to show any signs of calming down, how long can I wait, kind of hoping they will?”
Because I never learn.
I’m not picking up from all those years ago. Whatever DRM2 was and could have been was of the time, a bunch of moments just before things went awry. I’m very sad about never being able to realise this, very sad that the work other people put in kinda went to waste too, but it’s not really healthy for me to dwell on all that more than I’m doing here, in passing. Today is a new day or something. But I am making a new DRM game. It’ll be much like the first game! Because, well, I don’t want to dig too deep a hole for myself and after ten years, working on some vaguely familiar ground is the only way anything is going to get made.